Godot Game Developer - Remote

YO AI Labs

Remote, United States

Posted

Godot Game Developer

Role Type: Contractor

Location: Remote

Job Description

We are seeking experienced Godot Game Developers to contribute to a project focused on creating engaging interactive experiences using the Godot game engine.

In this role, you will apply your game development expertise to real-world deliverables and help train and evaluate next-generation AI systems. You will work on gameplay systems, mechanics, and interactive features while providing technical feedback and documentation to improve AI-generated development solutions.

This opportunity is ideal for professionals with strong Godot development skills, practical game development experience, and excellent communication abilities.

Key Responsibilities

- Design and implement advanced gameplay systems, mechanics, and features using the Godot engine.

- Collaborate on scene creation, visual scripting, and asset integration to develop engaging and visually appealing experiences.

- Provide detailed documentation and regular written feedback on development processes and delivered components.

- Conduct comprehensive code reviews and provide technical guidance to improve code quality and maintainability.

- Identify, analyze, and resolve technical challenges while optimizing game performance and user experience.

- Participate in iterative development cycles and suggest improvements to gameplay, playability, and engagement.

- Adapt project assets and game logic to meet evolving project requirements.

Preferred Qualifications

- Demonstrated experience in game development across AAA, indie, solo, or serious hobby projects.

- A portfolio or verifiable published work through a personal website, itch.io, Steam, GitHub, game jam entries, or shipped game credits.

- Advanced proficiency in at least one major game engine, such as Godot, Unity, or Unreal Engine, including editor tools, scene management, and debugging utilities.

- Experience with engine scripting languages such as GDScript, C#, C++, or Blueprints, with the ability to interpret, troubleshoot, and improve gameplay logic.

- Proven ability to identify and resolve gameplay issues through iterative playtesting.

- Strong written communication skills, particularly in preparing clear task instructions and acceptance criteria.

- Experience in game QA, technical design, systems design, automated testing, or AI evaluation projects is an added advantage.

Portfolio Requirement

A portfolio is the most important part of your application and plays a major role in the selection process. Please include work that best demonstrates your game development skills, technical expertise, and practical experience.

Compensation Structure

- Compensation is output-based, with payment provided per task that meets project specifications.

- Task completion time may vary depending on the expert's experience and workflow.

- Minimum submission requirements apply.

- Experts are required to submit a minimum number of tasks per week.

Originally posted on Himalayas

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